![]() A value of 0 means that geometry or normals will stay unchanged whereas a value of one will affect them fully. Specifies how intense is the the bump/normal/displacement mapping effect. To achieve displacements bigger that 1, using the Intensity control is recommended.Ī colour input specifying bump direction ( Normal Map) or intensity ( Bump Map / Displacement Map). Above 1, displacement cracks might occur. The Displacement bound used is 1, so the ideal range of values is from 0 to 1. ![]() ![]() For more intuitive results, a value of 1 for the object scale is recommended. Displacement is performed in Object Space, so the scale of the geometry affects its intensity. Displacement maps can be interpreted as having their center value (the one that produces no effect) at 0.0 or 0.5. In case of Bump Map or Displacement Map the shader will only consider the R value. Specifies the type of mapping desired – Bump Map, Normal Map or Displacement Map. In the case of a Normal Map, a color is expected in as a value, it can be encoded in the style or DirectX or OpenGL.
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